Blueprints Visual Scripting for Unreal Engine, by Brenden Sewell
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Blueprints Visual Scripting for Unreal Engine, by Brenden Sewell
Read Online Ebook Blueprints Visual Scripting for Unreal Engine, by Brenden Sewell
Build professional 3D games with Unreal Engine 4's Visual Scripting system
About This Book
- Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.
- Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.
- Build a first person shooter from scratch with step-by-step tutorials.
Who This Book Is For
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!
What You Will Learn
- Prototype and iterate new game mechanics rapidly
- Customize the player's abilities and controls
- Build user interface elements, including health bars and objective counters
- Set up interactions between player actions and game objects in the world
- Create complex enemy AI that can sense the world around it and attack the player
- Design menus that will allow your players to load, pause, and quit the game
- Deploy your game to multiple platforms and share it with the world
In Detail
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.
By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.
From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Blueprints Visual Scripting for Unreal Engine, by Brenden Sewell- Amazon Sales Rank: #281971 in eBooks
- Published on: 2015-07-28
- Released on: 2015-07-28
- Format: Kindle eBook
About the Author Brenden Sewell is a Lead Game Designer at E-Line Media, and has spent the last five years designing and creating games that are both fun to play and have educational or social impact. He graduated with a degree in Cognitive Science from Indiana University. Since then, he has focused on enhancing his own craft of game design while exposing more people to the joy the profession holds. He has been building games since 2002, when Neverwinter Nights taught him an invaluable lesson on the expressive power of game design.
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Most helpful customer reviews
1 of 1 people found the following review helpful. A good place to start with UE4 and Visual Scripting By Amazon Customer A good start for anyone new to Unreal Engine and Blueprints. There is sample code for 8 chapters and color images in PDF if you want them from the publisher. At the time of the books writing the engine version is 4.7.6 and now it is at version 4.9.x. That is not an issue and as a user of UE4 the changes between 4.7 and 4.9 for Blueprints and what the book covers are not significant. I suspect the book will still remain applicable for sometime, maybe a couple or more years. The short version of my review is that the book is the best starting place if you like books, want to learn UE4 and Blueprints, and anticipate this being a step or two in learning UE4. It will not make you an expert in game design or game programming. The chapters begin with simple objects a cylinder and materials in UE4. I appreciate that it pushes the reader into materials which is a complex subject, but what is in the book serves as a good introduction. There is a chapter on UI for the player, which is nice to have, again serving as a strong introduction. It later jumps into AI, navmesh's, and behavior trees. All serving as good starting points and helps keep the flow of the content in the book and what you are making in the editor. Other parts of completing a game are covered like pausing and saving, along with the book ending on packaging for release to a platform. So, I have enjoyed the book. For me it might have been a little better if it covered more than a first person shooter project. Also, at least on a Mac the final project in chapter 8 has some issues with hit detection where not all the shots are registered. While the event is mentioned early on in the book it is possible my criticism is not fair since I jumped to the end and opened the project and found the issue.
2 of 2 people found the following review helpful. Great BluePrints book - finally! By Mr R D Thompson This a great book. Unreal Blueprints is quite a topic and getting it into a book with clear examples is exactly what was needed for the Unreal Engine. There are not many books published on Unreal Engine 4 and hopefully this will be the start of many good quality books. The book covers the essentials of Blueprints and makes for an easy read. Follow all the topics and build the content as per the book and you will learn a lot.
1 of 1 people found the following review helpful. Somebody wrote a good book on Unreal Engine 4 (UE4) Blueprints Visual Scripting By David M. Swantek Finally! Somebody wrote a good book on Unreal Engine 4 (UE4) Blueprints Visual Scripting. This book is well organized and moves at the right pace. It is all about the First Person Shooter (FPS) genre, but much of what you learn could be used in any game you dream up. It starts from the FPS template and builds it into something much closer to a real FPS game, with targets, projectiles, object interaction, HUD, AI Enemies, and Game Stats. Code and project files are available from the Packt web-site, but it is better to create your own stuff from the instructions in the book. This book is not a complete reference and it does not need to be, because Epic has put all of there docs and a ton of video tutorials online. Learning Blueprints Visual Scripting is more fun that a lot of games I have played. If you are new to game programming this a good place to start, because you can get satisficing results quickly. If you have been programming software for a long time like I have, check this out because it is a refreshing and fun way to bring your ideas to life. Epic deserves a lot of credit for creating a great toolset and giving it away for free. If you look at the entire UE4 toolset it can be overwhelming, because there is so many tools for so many things. This book does a great job of keeping you focused on building a game and not getting to bogged down in trying to cover everything that UE4 can do. My complements to Brenden Sewell and Epic Games.
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